This page is for games I've made. This goes over solo games, games I've made for jams, and team games!

Bathroom Breach: Attack of the Germ Goblins (Spring 2025)

A survivors-like created in 72 hours for Global Game Jam 2025.

  • Worked in a team as 5 as a lead designer and programmer in Godot Engine.
  • In this game, you play as a wizard who fights against hordes of evil monsters. Stay mobile, grab soap and keep a cool head as you're under attack from all sides!
  • My team was INCREDIBLY cool and helpful (probably one of the best teams I've worked with) and we didn't run into any problems we couldn't easily fix.
  • Play it here!

Spare Parts (Summer 2024)

A short building game made in 72 hours for the GTMK 2024 game jam.

  • Worked as one of 2 lead programmers in a 5 person team.
  • Extensively coordinated across time zones/language barriers,
  • Made using Unity3d, C# and frequent usage of GIT.
  • Handled currency, upgrade systems, some player attacks, particle effects, programming sound effects and more.
  • Play it here!

Explosive motorcycle Jockey (Fall 2024)

A unique racing game created in 48 hours for an Unreal Engine Fortnite Jam.

  • Worked in a team of 3 to create a video game in Unreal Engine Fortnite Editor.
  • The game is a 2v2 video game in which one player is on a Motorcycle and drives, and the other player is on the back of the motorcycle throwing physics-based impulse grenades.
  • Used a lot of Verse, created technical additions that didn't have well-documented code.
  • Handled level design, coding and bugtesting.

Little Detective (Summer 2024)

Mystery Visual Novel with point-and-click elements.

  • Uses Renpy (python).
  • A humorous game about being a detective who comes to a western-inspired saloon and solves crime.
  • Initially we started during Spring 2024, but after a short break we finished everything up Summer 2024.
Play the demo here!

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This video is my showreel for Zynga. It goes from Spring 2023 to Summer 2024. If you want to see gameplay videos of the below works, I recommend you check this out.

Skate and Slash! (Fall 2023)

A third person skating collect-a-thon about freeing your city through the art of movement!

  • An A-grade project for my COMP 440 game development class.
  • Worked closely in a team of 3 to develop and analyze the skating/collectathon genre, came up with an extensive document and plans for the gameplay loop.
  • Handled Main character movement, ended up modifying code from a free asset called PROMETEO: Car Controller into a working skateboard.
  • Used a pre-rigged model asset from Mixamo, implemented multiple animations
  • Used Unity3d, and UnityVCS during a time when they changed everything around and it was all buggy.
  • Game has three core gamemodes: Free move, Time Trial, Combat.
  • My teammate designed the overworld that players move around in, I coded in collectables (complete with sound and particles), a score system and changed the geometry to make movement feel better (less clipping, I done this by changing the colliders to large "box" ones).
  • I handled the "time attack" level, in which I used Unity3d's terrain editor to create a time attack level in which the player needs to navigate towards the end quickly.
  • Another team member began work on the "combat" section of the game but wasn't able to finish. I ended up making an extremely basic enemy type that ran to the player and attacked. Added in animations from Mixamo.
  • Corrupted by Unity VCS :(((((

Into the Verse (Spring 2023)

An award-winning game created in 48 hours for an Unreal Engine Fortnite Jam.

  • Worked in a team of 4, came up with a game doc, concept and began with paper testing.
  • The game is a single-player/co-operative genre-bending third person shooter about diving deeper into an evil world.
  • Make different choices, risk it all and make your way out of the verse!
  • Note: This project HEAVILY used Verse - a programming language used by UEFN. When we used it, it was in alpha and was extremely buggy. One of the challenges we had involved our team needing to dive deep into verse documentation, analyzing side effects, and making major overhauls of default system
  • Programmed Custom mutator zones that give random buffs to the player.
  • Programmed custom Diablo-like Camera features into the game.
  • Programmed Narrative elements involving player choice and consequence.
  • Won the "most technical" award, alongside a 100$ amazon giftcard for every team member.
  • Island code: 6350-1259-7314 (Note: Regionally restricted)

Final Symphony (Spring 2023)

A first place finishing game created in 22 hours for the HBCU Game Jam.

  • Worked in a team of 4 to create a game doc and game concept.
  • The game is an FPS about using the power of music in a digital realm to fight against foes.
  • Created using Unity and C#
  • Handled level design, AI, Graphics
  • Created a custom outline shader
  • Created 3 enemy types, alongside a dynamic wave system that spawned multiple enemies.
  • Enemies had a physics system that moved them back after a certain amount of hits.
  • Got first place in best concept, best art, best overall game.
Deathrock Castle Screenshot

Attack on Deathrock Castle (Spring 2023)

Top down JRPG created in Unity Engine over the course of 3 months with a small group.

  • Created initial game doc, as well as specifications for attacks, enemies, skills and items. Directed the game in a core leadership position.
  • Handled narrative design (handling dialogue, scripted events, all writing, quest design, systems design for inventory and dialogue).
  • My first real writing endeavor for a video game.
  • I'd consider this successful, as the game has a unique tone and interesting quest/charcter design.
  • Game follows a group of mercenaries who attack a necromancer's castle, only for every plan to go wrong and the player to come in and fight through insurmountable odds.
  • I didn't touch the two most complex systems in the game (top down movement and combat) however, I was responsible for most of everything else.
  • First gamedev real project where I worked as a lead amongst similarly skilled team members. Very fun, I learned a lot.
Commented playthrough here. Warning: Sleep deprived Dewberry.

In progress work.

Cactus Calvary

Cactus Calvary (Spring-Summer 2024, picked back up Spring 2025)

Tower defense/RPG/VN hybrid game about cactuses defending their homeland from machine invaders.

  • Made the game doc as a part of a team of 3, took the role of a technical director for many mechanics involved in the game.
  • Handled most of the Tower Defense & RPG gameplay (placing towers, mob AI and spawning, tower logic and gameplay flow, RPG systems).
  • Created in under 24 hours during the 2024 HBCU Game Jam.
  • Spent a lot of time working with custom art assets that my team members made, and importing them into the engine.
  • Used the Godot game engine.
  • Currently we are aiming for a release during the first week of July 2024 on PC, with moving to mobile later.
Play the demo here.

Everything in this section is for games I've developed on my own, using no outside help. These games are unpolished, and do not represent the peak of my abilities.

Plinking Frog

Plinking Frog (Winter 2024)

A pachinko-based action game created in Godot 4 over the course of 3 weeks.

  • Used a custom solution for VN dialogue.
  • Edited public domain/creative commons assets from flikr/opengameart.org and game-icons.net to create a unique visual/audio experience for my game.
  • Story follows a man trapped in a frog curse who uses pachinko mechanics to fight his opponent.
  • Interesting and unique gameplay mechanics, mixes turn-based strategy with physics-based gameplay.
Link is here.
Call of the Void

Call of the Void (Winter 2023-24)

A VN Horror game created in Godot over the course of 2 weeks.

  • Used a custom solution for VN dialogue.
  • Edited public domain/creative commons assets from flikr/opengameart.org and game-icons.net to create a unique visual/audio experience for my game.
  • Story follows a man who's trapped in an abandoned space station that's filled with monsters.
  • Mixes strong VN narrative elements with strategy. The player has to manage their time preparing for combat and exploring the station.
  • Created a high-lethality turn based combat system with stances and multiple variables to track.
  • Currently shelved. The game was too difficult for me to do full credit for, but I'm open to going back in the future.
Link is here.

Escape from the sleeping cyclops cave! (Fall 2023)

Basically a recreation of "The Trial Of the hero" but made in 3 hours.

  • That's right. I made this game in under 3 hours. 2 hours and 50 minutes in fact.
  • Simplified many systems, scoped down and created a basic game.
  • Fantastic test of my programming ability.
  • Submitted to Trijam 245.
Play it here.

The Trial of the hero! (Fall 2023)

A unique rpg with multiple endings, that features an extended character creation portion with an autobattle section.

  • Created for my first game jam - Godot wild jam #61.
  • Simplified many systems, scoped down and created a basic game.
  • Had to spend a lot of time on systems design, as this type of game is quite unique.
  • Was fun to do. The endings are creative, and I'm proud of this game.
Play it here.