This page is for Video games I developed.
Explosive motorcycle Jockey (Spring 2024)
A unique racing game created in 48 hours for an Unreal Engine Fortnite Jam.
- Worked in a team of 3 to create a video game in Unreal Engine Fortnite Editor.
- The game is a 2v2 video game in which one player is on a Motercycle and drives, and the other player is on the back of the motorcycle throwing physics-based impulse grenades.
- Used a lot of Verse, created technical additions that didn't have well-documented code.
- Handled level design, coding and bugtesting.
Into the Verse (Spring 2023)
An award-winning game created in 48 hours for an Unreal Engine Fortnite Jam.
- Worked in a team of 4 to create a game doc and game concept.
- The game is a genre-bending FPS with melee combat sections.
- Created using Unity and C#
- Handled level design, AI, Graphics
- Created a custom outline shader
- Created 3 enemy types, alongside a dynamic wave system that spawned multiple enemies.
- Enemies had a physics system that moved them back after a certain amount of hits.
- Got first place in best concept, best art, best overall game.
Final Symphony (Spring 2023)
A first place finishing game created in 22 hours for the HBCU Game Jam.
- Worked in a team of 4 to create a game doc and game concept
- The game is an FPS about using the power of music in a digital realm to fight against foes.
- Created using Unity and C#
- Handled level design, AI, Graphics
- Created a custom outline shader
- Created 3 enemy types, alongside a dynamic wave system that spawned multiple enemies.
- Enemies had a physics system that moved them back after a certain amount of hits.
- Got first place in best concept, best art, best overall game.
Attack on Deathrock Castle (Spring 2023)
Top down JRPG created in Unity Engine over the course of 3 months with a small group.
- Created initial game doc, as well as specifications for attacks, enemies, skills and items. Directed the game in a core leadership position.
- Handled narrative design (handling dialogue, scripted events, all writing, quest design, systems design for inventory and dialogue)
- My first real writing endeavor for a video game.
- I'd consider this successful, as the game has a unique tone and interesting quest/charcter design.
- Game follows a group of mercenaries who attack a necromancers castle, only for every plan to go wrong and the player to come in and fight through insurmountable odds.
- I didn't touch the two most complex systems in the game (Top down movement and combat) however, I was responsible for most of everything else.
- First gamedev real project where I worked as a lead amonst similarly skilled team members. Very fun, I learned a lot.
Commented playthrough here. Warning: Sleep deprived Dewberry.
In progress work.
Cactus Calvary (Spring-Summer 2024)
Tower defense/RPG/VN hybrid game about cactuses defending their homeland from machine invaders.
- Made the game doc as a part of a team of 3, took the role of a technical director for many mechanics involved in the game.
- Handled most of the Tower Defense & RPG gameplay (placing towers, mob AI and spawning, tower logic and gameplay flow, RPG systems)
- Created in under 24 hours during the 2024 HBCU Game Jam.
- Spent a lot of time working with custom art assets that my team members made, and importing them into the engine.
- Used the Godot game engine.
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- Currently we are aiming for a release during the first week of July 2024 on PC, with moving to mobile later.
Play the demo here.
Little Detective (Summer 2024)
Mystery Visual Novel with point-and-click elements.
- Uses Renpy (python).
- A humorous game about being a detective who comes to a western-inspired saloon and solves crime.
- Initially the doc was created during the global game jam for spring 2024, however development started during Summer 2024.
Demo not yet available!
Everything in this section is for games I've developed on my own, using no outside help. These games are unpolished, and do not represent the peak of my abilities.
Plinking Frog (Winter 2024)
A pachinko-based action game created in Godot 4 over the course of 3 weeks.
- Used a custom solution for VN dialogue
- Edited public domain/creative commons assets from flikr/ opengameart.org and game-icons.net to create a unique visual/audio experience for my game.
- Story follows a man trapped in a frog curse who uses pachinko mechanics to fight his opponent.
- Interesting and unique gameplay mechanics, mixes turn-based strategy with physics-based gameplay.
Link is here
Call of the Void (Winter 2023-24)
A VN Horror game created in Godot over the course of 2 weeks.
- Used a custom solution for VN dialogue
- Edited public domain/creative commons assets from flikr/ opengameart.org and game-icons.net to create a unique visual/audio experience for my game.
- Story follows a man who's trapped in an abandoned space station that's filled with monsters.
- Mixes strong VN narrative elements with strategy. The player has to manage their time preparing for combat and exploring the station.
- Created a high-lethality turn based combat system with stances and multiple variables to track.
- Currently shelved. The game was too difficult for me to do full credit for, but I'm open to going back in the future.
Link is here
Escape from the sleeping cyclops cave! (Fall 2023)
Basically a recreation of "The Trial Of the hero" but made in 3 hours.
- That's right. I made this game in under 3 hours. 2 hours and 50 minutes in fact.
- Simplified many systems, scoped down and created a basic game.
- Fantastic test of my programming ability.
- Submitted to Trijam 245
Play it here.
The Trial of the hero! (Fall 2023)
A unique rpg with multiple endings, that features an extended character creation portion with an autobattle section.
- Created for my first game jam - Godot wild jam #61.
- Simplified many systems, scoped down and created a basic game.
- Had to spend a lot of time on systems design, as this type of game is quite unique.
- Was fun to do. The endings are creative, and I'm proud of this game.
Play it here.